Override Audio Listener

In Unity, you can simply remove the Audio Listener component from the Camera and put it on whatever you want to be the listener in your 3D space. In Unreal Engine, it’s a little less straightforward but you can from the Player Controller Set Audio Listener Override. In the picture below the rotation isn’t set but this would be beneficial for sound spatialization and attenuation.

AudioListener.PNG
Primary Data Asset - C++ to Blueprint

Primary Data Asset - C++ to Blueprint

LiDAR in UE4

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