Cory

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Quick player Movement Blending

Getting the direction of the players momentum can quickly add some nice juice to your animations, turning the character in the direction they are moving.

By setting Speed to dot(GetVelocity(), GetActorForwardVector())
and setting Angle to dot(GetVelocity(), GetActorRightVector())

These will drive the blendspace - for better results slightly increase the InterpolationTime.