UMG included in Post-Process

UMG included in Post-Process

A common gripe about UMG is that it is rendered after the rendering pass post-process’ are applied. I quick hacky solution would be to include the HUD in the world-space of the game positioned in front of the camera.

pp.png

Doing this will allow the UMG widget to be included in the post-process as well as and camera shake events you have scripted.

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Setting Custom Software Cursors

Setting Custom Software Cursors

Retro Post-Process (Basic Lower Resolution)

Retro Post-Process (Basic Lower Resolution)

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